Game

10 artworks


  • Fun Spot Collector- Hohokum Giclee Print by Richard Hogg

    Richard Hogg Fun Spot Collector- Hohokum Giclee Print by Richard Hogg

    Fun Spot Collector- Hohokum Limited Edition Giclee Print on Fine Art Paper by Richard Hogg counter-culture street artist art. Original Print Hohokum video game art series from Richard Hogg.

    $209.00

  • The Brain Large Glow Silkscreen Print by Nick Derington

    Nick Derington The Brain Large Glow Silkscreen Print by Nick Derington

    The Brain- Large Glow Limited Edition 4-Color Glow in the Dark Hand-Pulled Silkscreen Print on Fine Art Paper by Nick Derington Graffiti Street Artist Modern Pop Art. If you’re not familiar with Nick Derington art, he’s done work for DC Comics, Marvel, Mondo, and even was the lead animator for the “Scanner, Darkly” movie .

    $270.00

  • Liberty Prime Metallic Silkscreen Print by Ron Guyatt

    Ron Guyatt Liberty Prime Metallic Silkscreen Print by Ron Guyatt

    Liberty Prime- Metallic Limited Edition 2-Color Hand-Pulled Silkscreen Print on Fine Art Paper by Ron Guyatt Graffiti Street Artist Modern Pop Art. Metallic Gold In. Inspired by the cult classic video game Fallout 4 sci-fi robot. 2 color 9″ x 24″ screen-printed posters.

    $153.00

  • A Robot at Rest Giclee Print by Nick Derington

    Nick Derington A Robot at Rest Giclee Print by Nick Derington

    A Robot at Rest Artwork Giclee Limited Edition Print on Watercolor Fine Art Paper by Pop Culture Graffiti Artist Nick Derington. KICKSTARTER STRETCH GOAL! "A Robot at Rest" is an 8x10 archival quality giclee print, on cold press natural watercolor paper, signed and numbered by Nick Derington.

    $99.00

  • Threepio's GTO Silkscreen Print by Lil Tuffy

    Lil Tuffy Threepio's GTO Silkscreen Print by Lil Tuffy

    Threepio's GTO Artwork Silkscreen Limited Edition Print on 100 lbs. Metallic Star Dream Cover Stock Paper by Pop Culture Graffiti Artist Lil Tuffy. Lil Tuffy - "Threepio's GTO" 1 Color Screen Print Edition of 100 100 lbs. Metallic Star Dream Cover Stock 17.5" x 23"

    $99.00

  • Sale -36% IamRetroBot Canbot Canz Art Toy by IamRetro x Clutter x Czee13 IamRetroBot Canbot Canz Art Toy by IamRetro x Clutter x Czee13

    Czee13 IamRetroBot Canbot Canz Art Toy by IamRetro x Clutter x Czee13

    IamRetroBot Canbot Canz Limited Edition Vinyl Art Toy Collectible Artwork by Pop Culture Artists IamRetro x Clutter x Czee13 2022 Limited Edition of 250 New In Box Retro Game Boy Stylized Canbot Canz with Small 8-Bit Style Stars and Video Game Related Icons. IamRetroBot Canbot Canz : A Fusion of Gaming Culture and Street Pop Art The IamRetroBot Canbot Canz emerges as an iconic fusion of retro gaming nostalgia and the innovative spirit of Street Pop Art and Graffiti Artwork. This limited edition vinyl art toy, a collaborative creation by IamRetro, Clutter, and Czee13, was released in 2022 in a limited run of just 250 pieces. Each Canbot Canz , housed in its original box, is a nod to the classic era of gaming, specifically the Game Boy, with its design featuring an 8-bit style and recognizable video game-related icons. This collectible serves as a piece of art and as a bridge between the digital nostalgia of the past and the tangible art culture of the present. Retro Gaming Meets Contemporary Art The design of the IamRetroBot Canbot Canz speaks volumes about the intersection of different cultural domains. Adorned with small 8-bit style stars and a pattern reminiscent of the iconic handheld gaming device, this art toy stands at the crossroads of pop culture nostalgia and modern street art. It embodies a particular zeitgeist, appealing to both collectors of vinyl art toys and gaming history enthusiasts. The Canbot Canz ’s design mirrors the pixelated graphics that have become emblematic of an era. At the same time, its form is a tribute to the cylindrical shape often found in graffiti art spray cans. The exclusivity of the IamRetroBot Canbot Canz echoes the ethos of street art’s limited and often transient nature. Much like a unique piece of graffiti that appears overnight, each Canbot Canz is stamped with its edition number, creating a sense of urgency and collectibility among aficionados. The artists behind this piece, IamRetro, Clutter, and Czee13, have each made their mark in pop culture and street art, and their collaboration on this project merges their distinctive styles into a cohesive and captivating piece. In the broader context of Street Pop Art, the IamRetroBot Canbot Canz is a physical manifestation of the cultural currents that define our contemporary landscape. It is at once a celebration of the past and a commentary on the evolution of art and collectibles, making it a significant addition to pop and street art discourse.

    $144.00$92.00

  • Metal Gear Solid Ray Silkscreen Print by Clinton Reno

    Clinton Reno Metal Gear Solid Ray Silkscreen Print by Clinton Reno

    Metal Gear Solid Ray Limited Edition 4-Color Hand-Pulled Silkscreen Print on Fine Art Paper by Clinton Reno Graffiti Street Artist Modern Pop Art. Based on Metal Gear Solid Game.

    $153.00

  • The Big Battle Silver Giclee Print by Tim Doyle

    Tim Doyle The Big Battle Silver Giclee Print by Tim Doyle

    The Big Battle- Silver Limited Edition Giclee Print on Fine Art Paper by Tim Doyle counter-culture street artist art. 'The Empire Strikes Back' inspired 'The Big Battle' by Tim Doyle, is 12" x 24", in a signed and numbered limited edition. The print was hand-drawn on Bristol board and then scanned and colored. It is part of Tim's 'Unreal Estate' print series.

    $253.00

  • Liberty Prime Red Silkscreen Print by Ron Guyatt

    Ron Guyatt Liberty Prime Red Silkscreen Print by Ron Guyatt

    Liberty Prime- Red Limited Edition 2-Color Hand-Pulled Silkscreen Print on Fine Art Paper by Ron Guyatt Graffiti Street Artist Modern Pop Art. Inspired by the cult classic video game Fallout 4 sci-fi robot. 2 color 9″ x 24″ screen-printed posters.

    $129.00

  • BMOmg Giclee Print by Brandon Sopinsky

    Brandon Sopinsky BMOmg Giclee Print by Brandon Sopinsky

    BMOmg Artwork Giclee Limited Edition Print on Fine Art Paper by Pop Culture Graffiti Artist Brandon Sopinsky. Signed Limited Edition 2011

    $129.00

Game Graffiti Street Pop Artwork

Games and Their Evolution in Street Pop Art and Graffiti Artwork

The intersection of gaming culture with street pop art and graffiti artwork represents a significant shift in how games are perceived and integrated into contemporary art. Once confined to the digital realm and private spaces, games have spilled over into the streets, providing a rich tapestry for artists to draw from. This convergence has given rise to a unique fusion where the virtual and the urban intermingle, creating a vibrant subculture that celebrates gaming through the lens of street aesthetics. Several video games feature graffiti and street art as significant aspects of the gameplay or the game world. Some of these games include Jet Set Radio (Jet Grind Radio in the US), A classic game released in 2000 for the Sega Dreamcast. Jet Set Radio has players controlling a group of rollerblading graffiti artists in a cel-shaded, futuristic version of Tokyo. The goal is to tag various locations throughout the city while avoiding the police and rival gangs. Marc Ecko's Getting Up: Contents Under Pressure: This 2006 game follows a graffiti artist named Trane as he explores the city of New Radius, tagging various spots to gain notoriety and respect. The game features a strong emphasis on street art and hip-hop culture.  Graffiti Kingdom: A 2005 action-adventure game for the PlayStation 2, Graffiti Kingdom allows players to create graffiti creatures to help them solve puzzles and defeat enemies. The game combines platforming with an extensive character creation system. Subway Surfers: A popular mobile endless runner game, Subway Surfers has players taking on the role of a graffiti artist who must evade the police while running through various cityscapes. Players can collect coins and power-ups while avoiding obstacles and trains. Slaps and Beans: A 2018 action-adventure game, Slaps and Beans features iconic Italian movie characters Bud Spencer and Terence Hill in a quest to save their hometown from an evil developer. One of the mini-games within the game involves creating graffiti art. These games incorporate graffiti and street art in different ways, either as a central gameplay mechanic or as an integral part of the game's aesthetic and world-building.

Pixelated Streets: The Aesthetic of Gaming in Urban Art

With its pixelated graphics and iconic characters, street pop art has adopted and adapted the visual language of video games, creating a new vocabulary that resonates with a generation brought up on digital play. This can be seen in the work of Invader, the pseudonym of a French urban artist known for his distinctive creations inspired by retro 8-bit video games. His mosaics, which adorn city walls around the world, are not just tributes to the games themselves but also commentaries on the increasingly pixelated nature of our reality, where digital and physical worlds collide. The characters and motifs from games serve as modern hieroglyphs in the hands of graffiti artists. These symbols are imbued with layers of meaning, often reflecting on nostalgia, the passage of time, and the universality of the gaming experience. In the dynamic field of street pop art, the appropriation of these gaming elements goes beyond mere representation; it becomes a dialogue about the permeation of digital culture into every facet of our lives.

Gaming Icons as Cultural Commentators

In graffiti artwork, gaming icons articulate social and political messages. The vibrant palettes of video games starkly contrast the often grey urban environments, serving as a form of escapism while simultaneously making a statement. Painting a gaming character on a wall reclaims public space, turning passive structures into active participants in the cultural conversation. This use of gaming imagery within street art is a complex matter of pop culture reference. Instead, it is a nuanced exploration of games' role in shaping our identities and society. By placing game characters in unexpected contexts or combining them with unpredictable elements, artists like Banksy, who remains anonymous, challenge observers to reflect on the impact of gaming on our collective consciousness. The play becomes profound, inviting contemplation on how games influence our understanding of reality, community, and morality.

From Subculture to Mainstream: The Legitimization of Gaming in Art

The inclusion of gaming in street pop art and graffiti artwork has played a significant role in legitimizing games as a cultural form worthy of artistic exploration. Games are no longer seen merely as entertainment; they are recognized for their artistic merit and potential to convey complex narratives and emotional experiences. This shift is evident in renowned artists' embrace of gaming iconography and the increasing prevalence of game-inspired art in galleries and public spaces. The dialogue between games and street art also highlights the transformative power of play. Games, like art, can be a form of resistance, a way to reimagine the world and our place. Street pop art and graffiti artwork elevate the game from a digital pastime to a catalyst for social engagement and change. They mirror games' playful yet profound role in modern culture, reminding us that play is not just a diversion but a fundamental part of the human experience.
In summary, the realm of games has found a complementary spirit in street pop art and graffiti artwork. The cross-pollination of these forms has enriched both, creating a shared space where the virtual and the real can coexist and converse. It is a testament to the power of games to transcend their origins and become a vital part of our cultural narrative, as well as to the ability of street art to capture the pulse of contemporary life in all its pixelated, playful glory.

© 2024 Sprayed Paint Art Collection,

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